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Better Super Mario Galaxy 2 Level Editor Requested

Better Super Mario Galaxy 2 Level Editor Requested

Postby ellingtonisland on Sat May 07, 2011 12:12 am

i am posting this on here to see if i can get enough people together to develop a better version of super Mario galaxy level editor anarchy that has full colored visuals in it.

Also the level editor should have these features below

- ability to click and drag blocks and items
- ability to see what sky box is in the background
- ability to change music in levels
- ability to create new levels
- ability to change mission names on level selection
- a snap to x,y,z grid feature like in reggie

also this is features that should be in far future development

- overworld editor
- ability to add new galaxies
- ability to import models from 3ds or blender and have them converted to create new galaxy icons
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Re: Better Super Mario Galaxy 2 Level Editor Requested

Postby igorseabra4 on Sat May 07, 2011 1:11 pm

Anarchy is in development and it will include a visual editor once PhantomWings gets around to fixing saving.
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Re: Better Super Mario Galaxy 2 Level Editor Requested

Postby zandy on Sun May 08, 2011 1:38 am

also, quit with the damn overworlds...there hard to edit
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Re: Better Super Mario Galaxy 2 Level Editor Requested

Postby igorseabra4 on Sun May 08, 2011 5:10 pm

SMG2 overworlds are in a different format, but that is as different as Fluzzard's levels or the intro level are.
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Re: Better Super Mario Galaxy 2 Level Editor Requested

Postby zandy on Sun May 08, 2011 5:28 pm

i dont know about you igor, but i think this guy should stop asking for editors...he should** write them himself
Last edited by zandy on Sun May 08, 2011 9:46 pm, edited 1 time in total.
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Re: Better Super Mario Galaxy 2 Level Editor Requested

Postby igorseabra4 on Sun May 08, 2011 6:05 pm

He can?
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Re: Better Super Mario Galaxy 2 Level Editor Requested

Postby Degolegodyl on Sun May 22, 2011 11:18 pm

We really need a level editor at the moment, what we are doing now is importing .3ds files into 3ds max and then writing every coordinate into Anarchy. We really need help, or SMG2.5 will be released very far from now.
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