News Forums IRC Wiki Riivolution Reggie! NSMBW Depot

RVLution

A RVLution is on the horizon.

Skip to content

Super Mario Galaxy 2.5 Demo Download

Super Mario Galaxy 2.5 Demo Download

Postby Glem3 on Mon Aug 27, 2012 7:45 pm

Hey everyone! I'm proud to announce we have made our first ever release from Super Mario Galaxy 2.5:

Image

You can download the level by clicking the link for the demo installer (or the direct download) in the description of the video below:

http://www.youtube.com/watch?v=iatTKUw00Vo&feature=youtu.be

You may notice that the trailer feature custom models, a new feature for the hack. We're hoping that as the model importer becomes easier to use, everyone can start making their own Mario 3D levels.

Hope you guys enjoy, any and all feedback would be great! As always, if you want to help out with the project, you can join at SuperMarioGalaxy2-5.com .
Glem3
 
Posts: 23
Joined: Sun Dec 05, 2010 5:57 pm

Re: Super Mario Galaxy 2.5 Demo Download

Postby Mareep on Mon Aug 27, 2012 10:45 pm

It's nice! Although the planet as a whole seems really too spacious for me, but then again, some other people would like more freedom and love to explore.
omg das ofenseiv ur gettin report. -______-

Image

My Channel:
--> http://www.youtube.com/user/yoshi1997 <--
User avatar
Mareep
 
Posts: 470
Joined: Sat Jan 21, 2012 12:27 pm
Location: Under Your Bed

Re: Super Mario Galaxy 2.5 Demo Download

Postby Reset on Thu Aug 30, 2012 4:46 pm

Not really sure why more people haven't posted anything on this. You're project looks pretty cool.

I was curious to know about how large you're polygon counts were for the models shown in the demo. Now that I think of it, also, what are the limits to what SMG2 engine can handle.
User avatar
Reset
 
Posts: 16
Joined: Fri Dec 23, 2011 10:38 pm

Re: Super Mario Galaxy 2.5 Demo Download

Postby Glem3 on Mon Sep 03, 2012 8:33 am

The maximum for one model is around 5mb space-wise, which depends greatly on the size of textures, but normally 10,000 polys is the max for a single model. That said, by splitting up the models, we can have higher poly models in-game. For example, the Bowser castle seen in the trailer is over 50,000 polygons, split into 4 parts.
Glem3
 
Posts: 23
Joined: Sun Dec 05, 2010 5:57 pm

Re: Super Mario Galaxy 2.5 Demo Download

Postby max31 on Mon Sep 03, 2012 9:53 am

That looks awesome!
I prefer already the original SMG2, but discover new galaxies and planets is awesome.
Hi I'm a french and I create tilesets and sometimes few backgrounds, I also make logos.
P.S. : Sorry if my english has some mistakes, I improve it every day.
User avatar
max31
 
Posts: 742
Joined: Fri Jan 13, 2012 4:46 pm
Location: France

Re: Super Mario Galaxy 2.5 Demo Download

Postby Ganjagrinda on Tue Sep 04, 2012 4:04 pm

Really fun to play. I will definitely watch progress on the editor and your project. :)
Cutest thing ever? Mega-Urchin in a Giant Floating Bubble
Future Projects: Mario, Step to the Beat! ● FTL King Bill Chase - Faster than Light ● The Pit of 100 Trials (done 1-20) ● Mario at The Olympics
Startpage.com, the world's most private search engine
Ganjagrinda
 
Posts: 74
Joined: Sat Mar 20, 2010 5:26 am


Return to General Game Modding

Who is online

Users browsing this forum: No registered users and 1 guest